Cirque Du Spritesheet

Live | Repository There isn’t much of a connection between Cirque Du Soleil and circular buffers. However, when I look at an animated gif of circular buffers the motion of the read and write heads reminds me of the wall of death. The write head’s ever advancing march over values that were yet to be read, but might never see I/O. An ongoing video game project of mine is where I experiment with Rust’s features to expand my understanding of the language....

April 28, 2024 6 min

Dead Simple Spritesheet Animation

Live | Repository Motivation I’ve been using Bevy for a video game project and it’s been a delightful experience. As the project has grown, I’ve turned into a level designer, animator, illustrator, along with being a programmer. Sometimes I hit walls, and rabbit holes around those walls are too compelling to pass up. One such rabbit hole was building an animation state machine that could create different looping animations from a single sprite sheet....

December 4, 2022 5 min